In•Between (GGJ 2019)

banniere

Adventure/Point’N Click, PC
Game made during the Global Game Jam 2019 edition


Game & Narrative Designer

  • General design
  • Design/Writing branching dialogs
  • Support a “1st game jam” team, advice on scope and communication

My main role in this game jam was to be here to help communication between teammates and focus on the game. I wrote several summary and briefing of our design choices, a short design document for each of our phases and places. I’ve alsol design a short branching dialogs. Most of our work isn’t in the GGJ demo. You can find our attempt for this jam below.

dialoguespnjtableau2

Branching dialogs.


About the game

A space and quiet odyssey. You’re leaving your homeworld after a cataclysm. Now it’s up to you to find a new place to settle through your journey.

You play as an astronaut, living her homeworld. You travel in her small spaceship in

AVAILABLE HERE

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