Don’t Make Waves (GGJ 2017)


A narrative game, PC
Game made during the Global Game Jam 2017 edition

Level & Narrative Designer

  • Level Design of the home
  • Writing dialogs
  • Help on the story writing

About the game

You’re at your parents funeral. You were told they died in a car crash, but you know it’s not an accident. Their murderer might become your foster family. Choose well…

You play a young child on his parents funeral. You have to listen to all the gossips and family dramas to understand what happens.




Red Nut


A 2-player shooter arena with wrecked rodents
Game made during a 1-month game jam about shooter games (CNAM ENJMIN)

Game & Level Designer

  • Design of the mechanics
  • Design of the different weapons available
  • Game Design documents
  • Level Design of the arena
  • Balancing


About the game

Play a cute raccoon or a small squirrel addicted to nicotine and kill anything that moves to retrieve cigarettes. Pick up new weapons, beat the bosses and get cancer!

The project is a game jam made in one month on the theme “Shooter”. We chose to make an arena shooter based on an urban myth: in some parks, squirrels pick cigarette butts left by hikers. They get addicted to nicotine and start attack people to steal their cigarettes.


iTQb2rThe two characters available and all the enemies and boss of the game.


ZVbYsnThe different aspect of the racoon character, the more you pick cigarets, drugs and candies, the more you are wrecked.


Battle of idols (GGJ 2016)

Role: Graphism, Game Design.

Battle of Idols is a local multi-player game.

Every millennium chosen priests and their followers witness a battle of gods. The last one standing will bring blessings to its people for the next 1000 years. Chose your favorite tribe and join this ancient ritual by playing as a god and its minions. Each god has different abilities, use them and your environment to come out victorious.

Specially made for the Arcade Royale, a custom-built arcade cabinet by the MontRoyal Game Society. This game has been made during the Global Game Jam 2016 at Concordia TAG (Montreal).