Interactive experience, Tablet (Android)
A student project made during 4 months (CNAM ENJMIN).
Game Designer
- Design of the core features (cowork)
- Help on the Level Design (cowork)
- Writing of the character background story
- Writing fake newspaper articles about the character
As the second game designer of Hindrance, I worked with the other game designer on the core mechanics (gestures, obstacles) and the level design. I also set the background story of the character and wrote a dozen of fake newspaper articles for the game booth at its presentation.
Articles I wrote for the background story of the dancer
Early schemes for the first two levels of the game.
About the game
In a poetic universe, guide a dancer step by step through this unusual mental journey, letting yourself be carried away by rhythm and hope.
The game is focused on dance and movement, developed by six ENJMIN students during 4 months as a school project. Animations were made both by motion capture and digital animation.
Hindrance booth where the jury can come to play the game, creating like a dancer’s dressing room before a performance.