Tea for two, Paris, April 2019 – Now
Design of the core mechanics on Snowtopia, an upcoming ski resort management game. Update on the design documents, planning of the next updates with the main programmer and graphist for the online alpha.
Game & Narrative Designer
Smart Tale, Arles, June – August 2018
Main Game Designer of the studio. Concepts, design documents and narration for two projects (PC & Consoles) of Smart Tale. Implementation of specific tools for the prototype developement. Design of a random events and dialogs system.
Eden Games, Lyon, April – June 2018
Joint work with the Eden Games teams on the development of a new IP and on Gear.Club Unlimited 2 (Nintendo Switch). Concepts, design documents, documentation updates, navigation, and menu flow.
Workshop Inclus & Connectés
ENJMIN, Angoulême, October 2017
Creation of a tablet game using connected figurines (Selenautes). The game is mentally handicapped children and Down syndrome friendly.
Creation of the N.O.P.E. association
Montréal/Poitiers, January – March 2016
Association promoting artistic experiences and creations about game, created by art students. N.O.P.E. builds and manages an arcades network inter-schools.
Communication and Development
Eastern Bloc, Montréal, October 2015 – January 2016
Communication tools development, promoting events on social networks, media and Eastern Bloc’s network. Preparing the newsletter and helping with the new website.
Kaiju Snap (2017-2018, 4 months, Unreal Engine 4)
Exploration, Drone, VR – Level & Narrative Designer
Fly your reporter drone, film and take pictures of a giant creature through a tropical island! See the game page here.
Deadly Riff (2017, +2 months, Unity)
Rhythm & Versus – Game & Level Designer
Embody a guitarist on his raft, hanging by the crowd. Keeping the rhythm and playing notes at the right time allows him to attack his opponent and try to make him fall off his raft. See the game page here.
The Day I met LAIA (2017, 4 months, Unity)
Audio adventure, puzzle – Game, Level & Narrative Designer
Play as UGO, a small maintenance robot awaken in a distressed spaceship by its Commandant locked away in the flight deck. See the game page here.
Hindrance (2017, 4 months, Unity)
Interactive experience, tactile – Game, Level & Narrative Designer
A contemplative experience about dance and movement. Guide a bright character with tactile gestures through different screens. See the game page here.
Adobe Creative Suite, Office Suite, Google Suite, Miro (RealtimeBoard), Jira, Perforce, Sai
Unity, Unreal Engine 4, Twine, Far Cry 5 Level Editor (Dunia Engine), Construct 2 & 3, MIT App Inventor
English (working proficiency)
- 2016 – 2018 Game Design Master’s Degree, CNAM ENJMIN, Angoulême
- 2015 – 2016 Certificate of Higher Studies in Visual Arts (CESAP), European School of Visual Arts, Poitiers
- 2011 – 2015 National Diploma of Arts (DNAP), European School of Visual Arts, Poitiers
- 2010 – 2011 A-Levels in Literature, English and Visual Arts options, French Highschool of Barcelona
- 2008 – 2010 Highschool, Literature, Japanese option, Réunion Island
Interests & Hobbies
🎮 Action/Adventure, Narrative, Open world, Space flight simulator (The Last of Us, Skyrim, Bioshock, Age of Empires II, Firewatch)
🌎 Game Jams (Global Game Jam, GAMERella, Ceci n’est pas un jeu,…)
📚 SciFi literature, Graphic novel & Comic book (The Expanse, Antares/Betelgeuse/Aldebaran, Hellboy,…)
🏆 E-Sport (Overwatch, League Of Legends)
🌱 Tropical plants
🦕 Figurines & Papertoys