VR Drone Pilot Game, PC
Student project (CNAM ENJMIN), 4 months of a vertical slice production
Level & Narrative Designer
- General flow in the game
- Level Design of big areas (being aware of the VR drone controls challenges, greybox/blockout, drawing maps and schemes)
- Lore and characters creation
- Storytelling, storyboarding
- Dialogs writing
- Voice casting and voice direction during recordings
- Writing and design the drafts of the next episodes (Episodic model)
I came on this project with a double role, Level and Narrative Designer. On the first week, I set a “typical Kaiju Snap experience” model with a storyboard and some key points presentation. With the basic ideas given with the pitch, I structure those elements on a first scenario and keys elements for the game experience.
Starting there, I worked in collaboration with the Game Designer of the project on the creation of a vertical slice, representative of our game. I used excel tabs (challenges and elements repartition), maps with multiples layers and legends, powerpoint/google slide presentations, storyboard, design posters (One Page Design) and rough Unreal scenes (greybox/blockout). I mixed Rational Level Design with a more systemic approach of the world and level building. I also designed some guidelines for our episodic model and wrote summaries of scenario and gameplay elements of the following episodes.
Our entire Game Design Document is available here: Kaiju Snap GDD.
Besides some introducing texts and resume, I wrote the following sections, available in smaller pdf here:
– Narrative Content (Character, Scenario, Universe)
– World Design (Map, Tracking Zones, Specific Sequences)
– Gameplay Progression (Gameplay Mechanics, Experience Duration, Environmental Progression, Difficulty Curve)
– Level Design (Rules, General Description, Low-Level Design)
Demo – Gameplay Video


A rough map of the vertical slice I draw. to have a general idea of the level layout, the Kaiju and the drone paths.
Blockout I made for our vertical slice, water levels, stream, and creature movement spline were added at the same time.
With this blockout, I draw different maps to compile informations (scripts, vegetation type, water levels, flooding/current direction…)
Blockout for a test scene (scales between the Kaiju and its environment, simple movement splines)
Storyboard of the entire sequence of the previous test scene (environment, scripts, Kaiju behavior)
General map of the 1st island I draw to set the different places, with the path the player will follow during this episode.
Dialogs I wrote for this vertical slice.
One Page Design I made for this 1st episode.
About the game
A journalist duo sends a drone to an archipelago formerly used as a nuclear test site. Their goal is to find evidences of a unique environment to classify as world heritage. But they found a giant and totally unknown creature…
Kaiju snap is a solo game where you take control of a drone using your preferred VR headset and a game controller. You use the drone to take pictures of the fauna and flora. In this game you have a documentary approach to your objectives: you are here with a specific mission to fill, take pictures of a unique wildlife. We set the game on two important pillars: Marvel and Control. Our core gameplay is taking pictures of fauna and flora of the island while searching for some hints of the presence of a giant a mysterious beast. Those hints lead the player to specifics zones where he/she can encounter the creature and take photographies of it.