Vampire: The Masquerade – Swansong, Big Bad Wolf

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Narrative RPG, Investigation, PC/Console
In development
Release date: May 2022

Based on the tabletop RPG license Vampire: The Masquerade.


Quest & Level Designer | January 2020 – Present

  • Quest concept and technical documentation for the quests
  • Level Design documentation
  • Block-out level design in Unreal Engine 4
  • Scripting of the quest in Unreal Engine 4

I participated in a series of interviews on the quest and level design aspects of the game and on the characters.


About the game

Developer: Big Bad Wolf

Vampire: The Masquerade – Swansong is a narrative-driven, single-player role-playing video game in which the player controls three vampires with different vampiric disciplines (abilities),switching between them over the course of the game. The player can customize the characters by choosing to upgrade their disciplines and character statistics to suit their preferred playstyle; this influences character interaction and skills used while exploring the game world, such as picking locks and hacking computer terminals. Throughout the game, the characters are put in difficult situations where the player has to make moral choices.

The story is set in Boston, in the World of Darkness, where vampires exist unbeknownst to humanity – the vampiric practice called the Masquerade, which is upheld by the vampire sect the Camarilla. There, the new Camarilla Prince Hazel Iversen is trying to strengthen the Camarilla’s presence by bringing Boston and Hartford together. The story follows three vampires from different vampire clans with differing views on the Camarilla’s rule, who investigate conspiracies in Boston following a shootout, starting with who ordered the attack and why.

Website

Metaphora: the Moonycat Quest, Metaphora Entertainment

METAPHORA_KEYART_102018

Solo Adventure, PC/Console
In development

🏆 Best PC/Console game Award, Game Connection
🏆 Most promising IP Award, Game Connection
🏆 Excellence in Art Award, Game Connection


Level Designer | August 2019 – December 2019

  • Concept and technical documentation for requested levels
  • Drawing maps (Illustrator & Photoshop)
  • Block-out of different levels in Unreal Engine 4

 

Narrative missions

  • Writing of a full sequencer of the entire game experience
  • Adaptation and integration of in-game dialogs based on a dialog script

Documentations on request.

 


About the game

Developer: Metaphora Entertainment

LIGHT THE PAST, SEED THE PRESENT, BLOSSOM THE FUTURE.

In a world on the brink of perdition, the Moonycat, last-born and last of his kind, has to fight an invincible pandemic that threatens the world.

Aided in his quest by a heart of a star named LUX, the heroes will lift te veil of mystery that floats on the past of Metaphora and the disappearance of the Moonycats.

LUX will be the key to save METAPHORA and make the planet blossom again.

Solo co-op adventure

Play two characters, the MOONYCAT and LUX, that you can switch anytime, anywhere. With their different and complementary set skills and abilities, their cooperation is essential to complete quests and progress into the story.

Explore the world

Lead a journey into the unknown as you explore a dying planet and unravel the mysteries that floats on the past of METAPHORA and the disappearance of the MOONYCATS.

Control the GEOPODS with LUX

GEOPODS compose the fauna of METAPHORA. These crazy little creatures, obsessed with seeds, will help you to solve puzzles and fight the DARKSEED.

Save the world from the pandemic

Use LUX to fight the DARKSEED, decontaminate infected areas and make METAPHORA blossom again.

Website

Snowtopia, Tea for two

Ski resort management game, PC
Early Access: Q4 2019
Open Alpha available here


Game Designer | April 2019 – September 2019 (6 months)

  • Systems Design (skiers core systems, research/upgrades/skills tree)
  • Work jointly on the core mechanics of the game (building lifts and drawing trails)
  • Complete already existing Design Documents and specify the functioning of the different features
  • Write Design Documents for the new features
  • Balance the newly designed and implemented features
  • Search for real-world references and facts about the different features available on the game
  • Prepare the next game design and UI updates with the main programmer and graphist
  • Retro-engineering on management games

Documentations on request.

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About the game

Developer: Tea for two

Design the perfect ski resort

Build ski runs and lifts, improve the resort and manage the workforce to attract ski lovers of all kind. Will you create a charming village or concrete blocks? That’s up to you!

Satisfy challenging visitors

The success of your station relies on the well-being of visitors. Choose wisely the ones you want to attract and keep them happy!

Enjoy the surrounding mountains

Surrounded by stunning landscapes, take a break and enjoy the view. Snowtopia is a feelgood game that immerses you in a wintry and cheerful spirit.

Website

Unannounced projects, Smart Tale

Narrative Survival Game, Mobile
Racing Game, Mobile
Deck Building Game, PC & Consoles
Release date: ???


Narrative & Game Designer (Intern)

  • Design brand new IPS for the studio
  • Retro-engineering on narrative games and deckbuilding/roguelike games
  • Design of the main features for a survival game and a narrative game
  • Design of the main features for a deckbuilding/roguelike game
  • Narrative systems and dynamic contents writing and design (branching dialogs, event system)
  • High-level Level Design briefs and design
  • Worlds and lores creation
  • Management
  • Game concepts writing

I worked on 2 main projects for Smart Tale and write several game concepts and concept iterations for the studio. I was the main Game Designer of Smart Tale and in charge of managing the 2D Graphist and the main prototype development with two other developers. Both of the projects were on the pre-production/concept period.

Some examples of the mockups I made for Smart Tale

 

Some of the narrative contents I made for Smart Tale

 

Some examples of the documents I made for Smart Tale

Some documents are blurred out of respect for the studio and the concerned people.


Smart Tale website

Gear.Club Unlimited 2, Eden Games

GCU2_2

Racing game, Nintendo Switch
Release date: Q4 2018


Game Designer (Intern)

  • Design a brand new menu (Career Menu)
  • Redesign the flow and the navigation through different menus (flow charts, powerpoints)
  • Localization of the new menus
  • Join an on-production team with their specifics tools (Jira, Wiki, Unity add-ons and Perforce) on an existent IP

Some examples of the mockups I made for GCU2

 

Some examples of the flowcharts I made for GCU2


About the game

Developer: Eden Games
Publisher: Microïds

This new entry to the series will have you racing along on more than 1800 miles (almost 3000km) of roads on mountainsides, through nature parks, in the middle of the desert, and along the coast. Featuring more than 250 races, including championships, missions and challenges, the game will allow to go behind the wheel of more than 50 licensed cars from the world’s most famous manufacturers, such as the Porsche 718 Boxster, 918 Spyder, 911 GT2RS, Dodge Viper, Lotus 3-Eleven or McLaren 720s.

Website

Work-In-Progress images

Unannounced project, Eden Games

Mockup Ingame 1.8

Racing game, Mobile
Release date: ???


Game Designer (Intern)

  • Design a new IP based on the strengths of the studio
  • Retro-engineering of successful mobile games
  • Design of several game formats
  • Ingame economy
  • Lootbox system
  • Different ranking systems
  • Design of a shop and a skills tree
  • Design the acquisition of a new public, not already conquered by Gear.Club 
  • Design features for the retention and monetization of the game
  • Flow and navigation through the application

I was the only Game Designer fully assigned to this project. I’ve participated in several meetings with producers and potential publishers, including a full presentation of the concept to a Millenial Esports team, visiting the French studio.

 

Some examples of the mockups I made for this project

 

Some examples of the flowcharts I made for this project


About the game

Developer: Eden Games & Smart Tale
Publisher: ???

Eden Games website
Smart Tale website